Styles

A style is a look, not a template. Claude rebuilds the characters and the sets for every video. Every picture here was rendered by Arcadia’s 3D engine.

A frame in the What If style

What If

An impossible premise in well-lit 3D, with an elegant serif HUD counting what happens next. No voice needed.

A frame in the Sandbox Game style

Sandbox Game

A sandbox game world seen from a drone, polished like a game trailer.

A frame in the Toon World style

Toon World

Flat cartoon characters with thick outlines, living in a 3D world the camera flies through. Fast, funny and loud.

A frame in the Soft 3D style

Soft 3D

Soft, toy-like 3D under studio light with an editorial serif layout. Each shot doubles the stakes of the last.

A frame in the Retro Console style

Retro Console

A clean early-2000s console game seen through an old low-resolution filter, at night, with a pixel font.

A frame in the Explainer style

Explainer

Macro 3D of real machines and everyday objects, with labels and no cuts: the camera goes inside to show how it works.

A frame in the Pixel Quest style

Pixel Quest

Any subject drawn like a mid-90s console game: crisp pixels, a limited dithered palette, little animated characters and pixel-font dialog boxes typed with the voice.

A frame in the Found Tape style

Found Tape

A first-person 90s camcorder tape in an empty, familiar-but-wrong place: humming lights, tape glitches, a story told by the camera itself.

A frame in the Tiny Tiles style

Tiny Tiles

A tiny low-poly world seen from an isometric angle, where every tile lands with a bounce and a note.

A frame in the Pop-Up Tales style

Pop-Up Tales

A pop-up book on a real desk, where cut-paper characters and scenery spring up from the page under real lamp light.

A frame in the Ink & Gold style

Ink & Gold

Black and grey ink wash with hammered gold leaf. A second-person mini-series, calm and dramatic.

A frame in the Cut Caper style

Cut Caper

Any subject as the opening titles of a film that never existed: four flat inks, scissor-cut paper, silhouettes in profile, words as scenery and hard cuts on the beat.

A frame in the Block World style

Block World

A soft and funny blocky toy adventure, told by a small team of characters.

A frame in the Risograph style

Risograph

A two-ink risograph fanzine that explains, with grain, offset colors and bold type.

A frame in the Watercolor style

Watercolor

A calm, elegant scientific watercolor plate with numbers and fine annotations.

A frame in the Paper Sketch style

Paper Sketch

An archive plate brought to life: pencil and ink drawings on papers that change from shot to shot.

A frame in the Urban Sketch style

Urban Sketch

Any subject drawn on location in a sketchbook: a living fineliner line, transparent watercolour that spills past it, colour that blooms in with a wet edge, a page that frays into the paper.

A frame in the Blueprint Live style

Blueprint Live

Any subject as an engineering drawing that draws itself on blue cyanotype paper: white line work, dimensions, numbered parts and handwritten notes.

A frame in the Phosphor style

Phosphor

An old amber monitor where every picture is made of real typed characters.

A frame in the Dioramas style

Dioramas

Isometric dioramas on tiles: a data documentary where every number becomes a little world.

A frame in the Stickman style

Stickman

A stick-figure survival series in the second person, dark and cinematic, with numbered rules.

Auto

Pick nothing. Claude reads your script and chooses the style that fits, or invents one for this video.

Style lab

Bring a few reference videos. Arcadia measures them and Claude builds a style of your own.

Community

Share the styles you make, or use the ones other creators made public.

Open the community